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FERREIRA DE ALMEIDA ENZO

Level / Game Designer

I'm a fourth year student at Rubika, Supinfogame (Valenciennes, 59300).

My passion lies in creating levels, worlds, systems and mechanics for video games in order to make them unique, immersive and captivating.

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Creating levels / maps has always been a passion of mine, especially those that encourage the players to be imaginative and exploit every feature of it, which is in my mind the best way to make it unforgettable and mark the player by creating memories.

Making the levels the center of the game experience is something I enjoy, and it can either be a source of challenge or admiration for the player.  I love creating these levels starting from scratch (Blockout) and experimenting with game engines in order to ensure that players have a memorable experience every time.

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​I am a great competitor (especially with myself). I always challenge myself, don’t hesitate to go out of my comfort zone to learn new things, and I'm not afraid to see things in big.

I have a good sense of communication and value the communication between all the poles during the project production to ensure an overall harmony for the final result.

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Obviously, I am also a player above all, I particularly like the "story driven" games (The Last of Us/ God of War/ Cyberpunk 2077) or the racing, arcade and simulation games (Gran Turismo/ Forza/ BeamNG Drive).  I also, and for a long time, was a great competitive FPS player (Rainbow six siege/ Overwatch/ Apex Legends).

Recently, I have also been very fond of games, mostly independent, set in time loops (Outer Wilds, 12 minutes) or in intriguing worlds with more questions than answers (Pacific Drive).

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Finally, I’m also very sporty. I have practiced different sports ranging from martial arts, baseball, to bodybuilding that I have been practicing for more than 2 years. It allows me to clear my mind and learn a lot about work, team management and respect.

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For more information about my professional profile, get my resume here.​​

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SKILLS:

  • Level Design

  • Game Design 

  • Puzzle Design 

  • Mission Design

  • Documentation

SOFT SKILLS:

  • Public speaking

  • Team work

  • Lead / Management

  • Creativity

  • Logical

SOFTWARES

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LANGUAGES

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