
THE OBSERVATORY
A 3 minute level inspired by Mirror's Edge, made in one week on Unreal Engine 5.
Infiltrate an observatory into a confidential construction site to retrieve data from the researchers' computers.
Escape from the observatory with the data recovered by blowing it up behind you, to finish your course clinging to a helicopter in flight.
MY WORK
Download the project here : Mirror's Edge Build

LEVEL DESIGN - indoor/outdoor parkour
It was a real challenge to create a level long enough to handle 3 minutes of gameplay for a game like Mirror's Edge in only one week.
To do so, i had to be efficient in every design and production phase without neglecting any steps.
I've made the choice to merge the mechanics from Mirror's Edge and Mirror's Edge catalyst in order to add more navigation's freedom in the level.
You can find below everything I did to come up with this final result :
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Conducted research on the structure of the levels already present in the game to provide a level offering the same experience while bringing a touch of originality.
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Creating moodboards to get visuals on the overall architecture of an observatory and what is there, then visualize what the observatory and the construction site will look like when blocked-out.
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Conducted additional research on existing observatories to achieve a coherent architecture.
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Conducted research of intentions.
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Produced a one-pager document which summarize what the level is gonna be and allow me to present the project to a team before the production.
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Created 2D plans in order to define a first layout and draw the desired golden path and critical path.
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Blocked-out the level in order to get a first playable version (V0) of it and start playtest.
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Fixed the layout and the problems present in the blockout after the playtests.
INTERIORS
2D Plan
