
Personal projects
Over the years i worked alone besides the team projects on some personal projects in order to improve myself in level design.
I've mainly worked on 2 different engine, Unity, and most recently, Unreal Engine 5.
Alcatraz (WIP) (2024)

Level design inspired by "The Last of Us part.2"
A Level design inspired by The last of Us part 2, taking place on the island of Alcatraz reproduced on UNREAL ENGINE 5 at 1:1 scale.
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Infiltrate Alcatraz Island in search of the prison warden. Fight your way through the infected and guards.
Once the island alarm is sounded, rush to the docks, steal a boat, and sail to Abby's location.




Celsius (2023)

Level design from Game design patterns
The creation of a game concept that is based on 5 game design patterns, followed by the creation of a level that emphasizes the use of these patterns.
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Patterns used :
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Reconfigurable Game World
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Alternative reality
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The show must go on
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Guards
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Book Keeping Tokens