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Personal projects

Over the years i worked alone besides the team projects on some personal projects in order to improve myself in level design.

I've mainly worked on 2 different engine, Unity, and most recently, Unreal Engine 5.

Alcatraz (WIP) (2024)

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Level design inspired by "The Last of Us part.2"

A Level design inspired by The last of Us part 2, taking place on the island of Alcatraz reproduced on UNREAL ENGINE 5 at 1:1 scale.

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Infiltrate Alcatraz Island in search of the prison warden. Fight your way through the infected and guards.

Once the island alarm is sounded, rush to the docks, steal a boat, and sail to Abby's location.

Mirror's Edge (2024)

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"The laboratory" - Level design

​​Infiltrate a secure construction site. Steal the data you're seeking, then escape by leaping from the telescope into an enemy helicopter in flight.

Far Cry 5 (2024)

Camp Design - Using 360-degree approach

Be frontal and attack the front camp from the lake by boat or swimming.

Or, take advantage of the 360-degree approach and many opportunities it offers to get through the camp by being a strategist.

Celsius (2023)

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Level design from Game design patterns

The creation of a game concept that is based on 5 game design patterns, followed by the creation of a level that emphasizes the use of these patterns.

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Patterns used : 

  • Reconfigurable Game World

  • Alternative reality

  • The show must go on

  • Guards

  • Book Keeping Tokens

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